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House Eledris is a tiefling house of the Merchants’ Guild, and a powerful one at that. Supposedly, House Eledris has completely eschewed the ruins below Aries Kraul, in favor of controlling something far more lively. House Eledris is the purveyor of many exotic and magical materials, and by controlling these substances, its masters can control the economy of Aries Kraul’s most powerful products.
House Eledris is the primary purveyor of magical materials such as residiuum, blood chaos, and dragon ichor. These goods are the backbone of Aries Kraul’s impressive war machine, and it lets the lords of Aries Kraul hold the leash of their neighboring goblin states whenever a meeting of the Scartel Trifectum is held. As such, the leaders of House Eledris have great pull in the city’s politics—and are a ripe target for federalization by the Council. As such, House Eledris is a staunch supporter of the Merhcants’ Guild, even if they appear to be influential enough to discard its benefits.
Acquiring the special goods House Eledris barters with requires traveling far and wide through the cosmos. To keep a steady supply, House Eledris magi have mastered the rituals of teleportation. House Eledris extends this training to its warriors and wizards elite, creating dangerous shock troops that can fold space and teleport through the battlefield in the blink of an eye.