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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Let's Fight a Riot
Rowdy goblins with knives, secret passages, and irritable smugglers!

IN SUMMARY
- Weredall checks for papers!
- John is a huge nerd!
- The pub has a secret door!
- Goblins are rioting for some kind of reason!
- Weredall negotiates with terrorists!
- Contraband smugglers are unreasonable!
- Tarso is locked below deck!
- Moradin says stop dying!
- Sewer pirates are actually wererats!
- Weredall is a professional knot-tier!
- Wererats collect ceramic unicorns!
- Nottenlil butchers corpses for science!

Better details later. /lazy

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INTERRMISSION 1
When Marco Fails at Internet

IN SUMMARY
- Skype keeps dropping people!
- Marco loses internet!
- OpenRPG fights to the bitter end!
- Derpo Polaris!

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Strictly Business
Sewer sailing, tiefling contracts, and gearing for ADVENTURE!

IN SUMMARY
- Sewer catacombs are confusing!
- John wows the party with talk of treasure!
- Korian takes the party to House Talekris!
- Excavar Mallod talks business!
- Weredall reports to people who don’t like him!
- The rest of House Talekris doesn’t like the party!
- Everybody shows off their smarts to an old woman and a robot!
- Korian takes an eighty-year-old bullet for the team!
- Tiefling contract rituals are creepy!
- The party gains permission to explore the Vault of the Seven!
- The key is a dismembered, reanimated arm!
- Tarso practices carving!
- Mining picks are bought!

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The Caves are Alive
The Vault of the Seven, random elementals, angelic statues and screaming hellspawn!

IN SUMMARY
- A magic portal takes the party to the Vault of the Seven!
- Great hot rivers of magma!
- Great hot elementals of magma!
- Korian flaunts his fire resist!
- Earth elementals stick it to Nottenlil’s backside!
- Weredall laments his lousy swordarm!
- John kills everything!
- Nottenlil decides to recruit another genasi, is not considered racist!
- A hallway of angelic statues!
- John finds things fascinating!
- Nobody was surprised by the statues that erupt into fire and scream at them.
- Devil spawned armor that refuses to die!

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Cold Day in Hell
A space-wrecking shardmind, a secret poker game, and a team of ice elementals.

IN SUMMARY
- Filch offers free drinks of elf pudding!
- The Guard refuses to play nice with Weredall!
- Flyra the shardmind psion joins by INEXPLICABLE CIRCUMSTANCE!
- The party tries to find an enigmatic card game and the owner of the old bar!
- Tarso knows how to read foreign languages!
- Icemen cometh!

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Downtime
Enough tomb-robbing. Let's sign up for merc work, repair busted armor, and bust a bar wench!

IN SUMMARY
- 2/4 ancient weapons placed!
- A Mysterious Stranger wants to make a deal!
- Tarso and John play handymen with ancient armor!
- FUCK A BLADELING GLADIATOR
- Weredall, Korian and Chinook bust the shit out of Hetashi’s bar!

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